Final Major Project 1 Lost My Name

Storyboard 










































Environment Concepts 








Character Designs 

















Animatic Pass 1


Animatic 2


Animatic 3



Final



Final Animatic 


I was tasked to create the character model and texture maps for the zebra and the clothing pieces  

UV Texture Maps with Textures 


Zebras Skins





Clothing Skins 




Zebra Model with texture maps and clothing 



 My role was the majority of the pre production and the character model and texturing I was not able animate many scenes but my group leader gave me the opportunity to animate the more humorous scenes

Dance Scene 1


Dance Scene 2



Dance Scene 3




Final Animation 



Breakdown Sheet 




A Boy Who Lost His Name

Production Diary

Meeting 1 – 25/09/14
The group was formed, consisting of Sophia, Sunny, Kayla and Elia and the roles were distributed to each member of the team according to their strengths:
-Director: Sophia
-Producer: Sophia
-Designer: Kayla, Elia
-Modeller: Sunny, Elia, Sophia

After reviewing the list of scripts, the group decided to go with the story of the ‘Zebra’. Each person was responsible for different things:
-Kayla is designing the zebra, creating character sheets and expression sheets for it
-Elia is designing the environment/background
-Sophia planned the initial storyboard, with the help from the other group members
-Sunny took the initial storyboard to create an animatic.

Meeting 2 – 29/09/14
(Attendants: Sophia, Kayla, Elia, Sunny - Late)
A group meeting was conducted, which consisted of Sophia, Kayla and Elia (Sunny was late). The group reviewed the work that was produced for the project. Kayla presented multiple sketches of the zebra character, whilst Elia presented different sketches for the environment. When Sunny finally arrived, the group realised that he did not complete the animatic, so Sophia and Kayla helped to finish it. Each person was responsible of drawing out rough sketches of parts of the animatic, before putting it together in Premier.

Meeting 3 – 30/09/14
(Attendants: Sophia, Kayla, Sunny)
The group went in to get feedback from the lecturers. Both Paul and Eva suggested improvements on adding more shots to describe and introduce the characters better and also ways of making the shots look better e.g. composition

Meeting 4 – 01/10/14
(Attendants: Sophia, Kayla, Sunny)
The group decided to work on the second animatic, implementing the suggestions that the lecturers made. Sunny left early but produced a small part of the animatic of the zebra trying on clothes (without background). Sophia created the sequences of the boy walking through the woods, reaction shots of the boy and the zebra. Kayla produced shots of the establishing shot of the forest and the boy approaching the zebra.



Meeting 5 – 02/10/14
(Attendants: Sophia, Kayla, Sunny, Elia)
Everyone attended the meeting and contributed help with the animatic.

Meeting 6 – 03/10/14
(Attendants: Sophia, Sunny, Kayla – Late)
Sophia and Sunny was the first to attend and continued with the animatic. Kayla came after and focused on the animatic too. The aim was to finish the second animatic before Monday.

Meeting 7 – 14/10/14
(Attendants: Sophia, Sunny, Kayla, Elia)
The animatic was presented to Eva and Paul, who both suggested that the zebra needed more character to bring out his ‘camp-ness’, to give the animation more humour.

Sophia, Sunny, and Kayla worked on making the adjustments to the animatic, to help exaggerate the zebra’s character, whilst Elia modelled the environment.

Meeting 8 – 15/10/14
(Attendants: Sophia, Sunny, Kayla - Late, Elia)
Everyone made contributions to the animatic to improve the character portrayed for the zebra. Many shots were added in and shots of the zebra was altered so the body language of the zebra could be more exaggerated. A small meeting was held to discuss voice acting roles. Kayla was assigned to voice act the boy, Elia’s flatmate was to voice act the zebra and Mat as the narrator.

Meeting 9 – 17/10/14
(Attendants: Sophia, Sunny, Kayla - Late, Elia)
Any unfinished shots were completed and were put together by Kayla and Sophia in Premier. Everyone contributed in finding sounds that were suitable for the animatic. It was then put in and organised by Sophia and Kayla, who lined the sounds and speech in the respective spaces. After Kayla left, Sophia added additional sounds to make the animatic more interesting. Elia continued working on the 3D environment.

Meeting 10 – 21/10/14
(Attendants: Sophia, Sunny, Kayla, Elia)
Eva reviewed the latest animatic and made small suggests for the character poses but was happy with the overall animatic.

Additional adjustments to the storyboard were made by Sophia, Sunny, and Kayla, whilst Elia began modelling the zebra character for the animation.

Meeting 11 – 23/10/14
(Attendants: Sophia, Sunny, Kayla, Elia)
The shots that were suggested for improvements were corrected by Sophia, Sunny, and Kayla, whilst Elia continued with modelling the zebra and environment.


Meeting 12 – 4/11/14
(Attendants: Sophia, Sunny, Kayla - Late, Elia)
Sunny made an additional 3D model of the zebra, which was more suitable to use and replaced the first model. Elia worked on rigging the zebra character, getting advice from Mat about the mouth and eyes of the model and any additional problems with rigging. Kayla and Sunny worked on unwrapping the 3D environment and creating textures for it. Sophia began blocking the animation in order to get the camera movements correct.

Meeting – 10/11/14
(Attendants: Sophia, Elia)
Sophia and Elia both worked on blocking the animation but encountered a problem. All of the blocked animations were rendered in the resolution of 16:9 but the producers had rendered the animation in the resolution of 3:4 because it was designed for an Ipad content. This meant that Sophia had to change and readjust the playblast movies to fit the screen resolution.

Meeting – 11/11/14
(Attendants: Sophia, Sunny, Kayla, Elia)
During the morning the group spoke to Eva, who had emphasised the importance of film ourselves as a reference for our animation and how it would help us greatly. The group decided to take this advice and record themselves acting out as the boy and zebra character. Sunny and Elia were recorded first, who had difficulties with the zebra character as they found it hard to act out the characteristics of the zebra. Sophia and Kayla were recorded second and had slight difficulties with the boy character as it was hard to think of way to portray his cuteness it his actions. Overall, the experience was very beneficial and gave the group valuable knowledge that they had to think about for the characters e.g. aspects and characteristics that would define them.

Sophia and Elia were responsible for blocking out the animation. Elia had to leave earlier but Sophia continued this. Sunny began unwrapping and texturing the zebra model, whilst Kayla began unwrapping the trees in the environment.

Meeting – 17/11/14
(Attendants: Sophia, Elia)
Elia continued blocking the animation, whilst Sophia approached Mat with problems they had with the rig. The zebra rig had issues with unnecessary twists in the body and certain parts of the body that were not operating properly, but was fixed by Mat.

Meeting – 18/11/14
(Attendants: Sophia, Sunny - Late, Kayla - Late, Elia)
The group met up with Eva for feedback for their block animation. Eva gave feedback on the composition of the shot, stating that some needed to be readjusted because it did not look right. She also changed some of the camera properties to make the shot look better. Kayla continued to unwrap the environment and apply textures onto it and Sunny resumed with the textures that he was preparing for the zebra model. Elia began to animate the beginning sequences of the boy, whilst Sophia had to readjust some of the blocking animation before beginning the animating herself.

24/11/14
(Attendants: Sophia, Elia)
Both Sophia and Elia continued blocking the animations. Sophia was also given the rig for the zebra back from Sunny, who had unwrapped the model, and began applying paint weights so that it could be used for animation.

25/11/14
(Attendants: Sophia, Elia, Kayla – Late, Sunny – Late)
Sophia and Elia worked on attempting to finish the blocking animations, making sure that all of the camera positions were correct. When the files were complete, it was put together in premier by Sophia. Some of the block animations were re-edited by Sophia because the camera movement was not correct. When that was done, Sophia began properly animating the boy model. Kayla and Sunny both continued with the textures for the models.

27/11/14
(Attendants: Sophia, Elia, Kayla – Late, Sunny)
Sophia continued creating proper animations for the boy, whilst Elia also moved onto creating proper animations for the boy model as well. This task was split between the two, who chose the scenes that they wanted to animate before splitting the shots evenly. Kayla and Sunny continued with the textures. Because of the hand in everyone had for Pre-production, the meeting finished early.

9/12/14
(Attendants: Sophia, Elia, Kayla - Late)
During the lesson, the blocked animation was shown to Eva, which also contained some of the proper animation that was made. After viewing it several times, Eva suggested improvements that could be made for the animations, such as moving both hands and editing the timing of certain movements so that it made more sense. This was also shown to Paul, who made suggestions on the body movement, commenting that the body was very stiff and it was very obvious that the bottom half of the boy was not animated and was static. He recommended that the entire model should be animated, regardless of whether we see it or not, to improve the quality of our animations.

11/12/14
(Attendants: Sophia, Sunny)
Sophia and Sunny went into university to work on the major project. Sophia continued creating final animations for the major and re-editing the animations that she already did to improve it, based on the feedback received from Paul about body posture. Since a majority of the animations only show from the waist up, animations were only applied onto the upper body, which made the model very stiff and unrealistic. In order to improve the movement, animations should be applied to the lower half of the body in order to emphasise the action. All of the animations that were done were re-animated for improvement. Sunny worked on the facial textures for the zebra model, so that the eyes and mouth can be animated.

When all of the boy animations were re-edited, Sophia moved onto animations with the zebra. This was when she realised that there was a problem with the rig. The rig that she was using in her animations was not the updated, unwrapped rig. After realising this, she turned to Sunny for the update file of Maya he was using for the zebra model but as it turns out, he has been working in Maya 2015 all along. This caused many problems because when Sophia tried to import the zebra model into her scene that she was using in Maya 2014, the rig disappeared and was no longer working. This could be a problem with the bugs and faults in Maya 2015 that caused problems for the rig, which did not allow it to be transported into the older version of Maya. After asking some 3D lecturers for any possible solutions of fixing this issue but coming to no solutions, we decided to use the previous files we had of the zebra and unwrap it again, which took time and stopped the animating process.

12/12/14
(Attendants: Sophia, Kayla – Late, Elia – Late, Sunny – Late)
As Sunny worked on unwrapping the zebra model again, Kayla continued animating her particular scene of the boy walking over to the zebra and Sophia animated the sequence of the boy skipping using references, whilst Elia worked on the lighting of the scene so that it was ready for rendering. There was a few issues with the lighting because the contrast of the light and shadows were very strong, making it difficult to see and made the scene look scary. This was solved by experimenting with a few different lights and changing their attributes in order to achieve the desired outcome. After the zebra model was unwrapped by Sunny, Sophia took the model to paint weight again, encountering problems because there was history on the model that was not deleted when it was rigged, which caused massive problems.

15/12/14
(Attendants: Sophia, Elia, Kayla – Late, Sunny – Late)
Sophia continued with her skipping animation for the boy but changed the references used for something that was clearer. Kayla continued her animated scene, whilst Elia worked on perfecting his animated scenes and adding the lip sync to them. Some of the scenes took several attempts to correct because it was difficult to get the correct mouth movements and body actions. Sophia and Elia worked on acting out as the boy character in order to achieve the correct movements.



16/12/14
(Attendants: Sunny, Sophia – Late, Elia – Late, Kayla – Late)
Sophia was preparing to render the scenes that she had finished animating but realised that there was major problems with the environments lighting and background. First, there was a single area light in the scene, which looked fine for the scene that Sophia wanted to render, but did not look good for the general scene because it only lit up a certain area of the scene, whilst the rest was very dark. Secondly, the sky cylinder that we were using for the background has issues with the texture because there was a harsh line on the texture sheet and was not displaying the textures when rendered. Thirdly, there were shadows appearing on the boy’s face that should not have been there.

We began making the adjustments by asking Sunny to review the sky texture, so that he could re-adjust the texture and see whether there was a problem with the layout of the texture file that did not allow Maya to render the display. After taking a look at the sky texture, it turns out that the layers in the texture’s Photoshop file was not placed in order, meaning that the texture sheet was displayed over the texture itself and did not show any colours apart from black. For the issue with the lighting, Elia and Sophia both tried to add an additional light in, changing the intensity and readjusting the shadow colours to help improve the appearance of the background. This technique did not work because there was unexplainable shadows that were appearing in the scene and made it look very scary. Elia fixed this by changing the light completely and created a spotlight, placing it in the middle of the scene, which worked well but produced heavy shadows underneath the tree and tree trunk and did not allow the textures to be seen. After a long time of trying to figure out the problem, Sophia finally found the solution by changing the ambient colour of the textures so that the objects had more light display on them, which made the trees shadows less harsh. Another problem we had encountered was that the tree had been combined into one object and the ambient light would not affect the tree trunk, so it was still very dark and hard to see. Elia decided to fix this by taking the environment home and remodelling the tree as two separate objects so that the material attributes can be changed.

For the problem relating to the unexplainable shadows that appeared on the boy’s model, it turns out that the mental ray renderer was showing the shadows of the eyes and the mouth plane and was creating shadows from these objects. Elia figured out that if the shadow attributes of these features were turned off, the shadows would no longer be produced, which solves the problem.

Elia and Sophia then continued with animating their shots for the animation, Sunny began creating the 3D models for the zebra clothes that were going to hang off the tree and began texturing them, whilst Kayla worked on animating her shots.

17/12/14
(Attendants: Sophia, Elia, Sunny - Late, Kayla – Late
Sophia and Elia reviewed the 3D environment and was relieved to find that all issues with the shadows were fixed but wanted to improve the scene by changing the colours of the trees because the environment was too ‘green’. Only issue we encountered was problems with changing the texture sheets on the treetops. All of the treetop models were copied as instances, which meant that all the treetops shared the same texture properties and did not allow them to have their textures changed individually. Elia decided to re-model some of the treetops separately so that it could be assigned a new texture. Kayla was asked to change the alterations for the environment, whilst Elia worked on finding a way to create a controller for the eyes and mouth expressions. He began following the tutorial that Mat put up for the facial controllers. Sophia continued working on her skip animation, following the online reference that she had been using from the start as Sunny continued texturing the clothes for the Zebra and editing the texture of the zebras outfit.

18/12/14
(Attendants: Sophia, Elia, Sunny, Kayla)
Sophia finished her skipping animation and moved onto other animations that she needed to complete, whilst Sunny continued with the textures for the zebra and his clothing. Elia resumed back to creating the controls for the facial expressions, whilst Kayla continued with the texture alterations.

19/12/14
(Attendants: Sophia, Sunny, Kayla – Late)
Sunny finally finished the textures for the zebra and its clothing and transferred the completed file to the rest of the group members. However, when Sophia received the model and attempted to animate it, she realised that there was problems with the texture changing when the zebra model was moved. This was a major problem and took a long time to figure out what the problem. After many attempts of Sunny reassigning the textures and inspecting the texture sheets to see if there was a problem, Sophia decided to inspect the model closer and discovered that there was undeleted history the model, which was affecting the applied textures. To solve this problem, Sophia had to detach the skin, delete the history from the model and then rebind the skin to the skeleton. Meanwhile, Kayla continued with her animations.

06/01/15
(Attendants: Sophia, Elia, Sunny, Kayla – Late)
Sophia continued the animations she had for the zebra model but encountered problems with a particular shot that consisted of the zebra putting the clothes in front of him to try on. It was difficult to animate the clothes in time with the zebra’s hands because of all of the additional movements that the clothes consisted, which couldn’t be fixed, even through the graph editor. Sunny began animating the dancing sequence of the zebra, whilst Elia took the remaining shots and animated them. Kayla continued her animation to improve them.

07/01/15
(Attendants: Sophia, Elia, Kayla – Late)
Sophia decided to start her animation again and chose to parent the clothes onto the hands so that it would follow its movement. This worked well and only required Sophia to make minor adjustments to the rotation of clothes so that it stayed straight, rather than following the twists of the arms. Kayla worked on the zebra animations, whilst Sunny began animating the dancing of the zebra, looking at references that would help to influence the movement of the zebra. Elia worked on creating the controls for the eyes and mouth but found much difficulty in this task because his outcomes weren’t the same as the outcomes that were stated on the tutorial. Instead of using more time to dwell on the problems, he decided to seek for Mat’s help. As it turns out, Mat figured that the problem was within the texture files. For some unknown reason, some of the texture files were corrupted and Maya was having problems reading the names and required Elia to change the names of the files. Elia requested that all of the shots of the zebra was given to him for him to take home so that he can apply all of the facial controls onto the shots. There was a problem that the Sophia and Elia discovered whilst checking through the list of shots. It seemed as if there were some shots that were assigned to certain individuals but were never animated. This gave the group more work and Sophia had to figure out how the shots could be distributed.

08/01/15
(Attendants: Sunny, Elia – Late, Sophia – Late, Kayla – Late)
Sunny was the first of the group in university and resumed with his animations for the zebra dancing animation. After Elia and Sophia reviewed it and offered advice on where it can be improved, they suggested that Sunny should use Beyonce’s dance videos as reference for a sassy dance. He was also given some of the new shots to work on. Kayla began working on new shots and began lip syncing. Elia had applied all of the facial controls onto the zebra models and distributed the shots back to each individual and worked on his lip syncs but had a lot of troubles with it. As it turns out, there were problems with the mouth controller. When the mouth was keyed in a certain position and then was keyed to a different expression, the mouth would sudden display a range of mouth positions between the two keys, which made it difficult to animate because many keys were placed in to sustain the order of the mouth expressions. Sophia worked on an enthusiastic wave scene but found this difficult. After negotiating with Elia, they decided to swap animations to speed up the animating process. Sophia worked on the lip syncs whilst Elia worked on the body animations.

09/01/15
(Attendants: Sophia, Sunny, Kayla, Elia – Late)
Sophia worked on her animations that required lips syncs, before moving onto the animation of the first meeting between the boy and the zebra. Elia had already animated the boy jumping in excitement, so the only thing left to animate was the zebra. It was difficult to think of an action that the zebra would do in response to the boy. She decided that it would be best to show an enthusiastic expression of the zebra to not only show his excitement to meet the boy but to also portray his characteristics.

Elia continued with his shots of the zebra questioning the boy, making his character very camp and full of himself. This worked out very well because of the over-exaggeration of the movements. When the zebra’s animation was complete, it was then handed over to Sophia to complete the zebra’s lip sync.

Kayla worked on the lip syncs for her animations, having difficulties to fully grasp how to do it properly because she was including too many mouth shapes.  She also worked on the environment, re-adjusting the ambient colour of the objects in the scene so that there were no heavy shadows apparent. Sunny continued working on his dance scenes but struggled to get it right, so he restarted again, focusing on the zebra’s bottom to get the correct movement before animating the upper body to sync with the lower body.